The way of the warriors, that is what Bushido translates into. Saved you a search on Wikipedia and personally learned something in the process. Bushido is not just a collective term for fighting with honor but also the name of a new Atari 2600 title currently in development.
Not so popular fighting genre demade on Atari 2600
Quick, off the top of your head, name five fighting games that are based on a code of honor like that of the samurai.
I know, it is tough. There simply are not that many games in this genre available. We can narrow it down even more by limiting your search to retro consoles around the PSOne and Nintendo 64 era or older.
For me, I can only think of Budokan for the Sega Genesis and that one samurai entry by Square Enix on the original PlayStation – even the name escapes me (leave me a comment if you know the title).
That is why I was rather excited when I first saw Bushido in the Retro Indie Game Developers Facebook group. It is just such a unique entry for such a limited console. After all, the Atari 2600 only has one action button and a joystick for input. That’s it.
How can the Atari 2600 host a good fighting game, let alone one based on a code of honor?
There are limitations of course
First, there are only three levels to fight in.
Cherry tree in the background
Winter stage
Bridge of Destiny
Next, the fire button swings your katana and the joystick moves your samurai. Interestingly, fatigue has been programmed into Bushido as it takes time to regain enough energy to swing again.
Pressing up makes him jump, add a direction to jump that way, and press the fire button in the air to swing your sword.
Next, each player can take three hits before the match is over. The third hit will result in a decapitation.
Finally, Bushido is two player only.
Sound cool? Head over to the AtariAge forums and grab your download of Bushido for the Atari 2600. It is free!
Bushido Blade is the title of this PSX Classic you forgot.
Awesome, I knew it was something like that. Thanks for reminding me. Now to track down a copy.
While making a video on Karate, I realized how weird it was that even though the 2600 was still getting arcade ports during the infancy of the fighting game genre, there never was any other commercial fighters available.
I tried my hand at making one about 5-6 years ago, but my frustration with programming for something I didn’t understand combined with getting super sick put a damper in that.