While there are many similarities between the Commodore Amiga and the Sega Genesis, there are still many differences. That is why early on in the life of Sega’s 16-Bit console we saw a lot of Amiga ports (mostly from Electronic Arts before they sucked as much as they do today). There are still plenty of games that never saw porting over to the Genesis and today, I just learned about one more we can take off that list. Magic Pockets has been ported by JoshProd.
Don’t worry if you don’t recognize the name Magic Pockets, I don’t blame you I didn’t know about it before tonight either. Magic Pockets is a 2D side scrolling action adventure by The Bitmap Brothers (they also made Gods among other games). Graphically, Magic Pockets is impressive, as are most Bitmap Brothers games so this is to be almost expected.
You are in control of Bitmap Kid who has pockets that have unlimited storage space in them. This being super convenient for him makes it the ideal place to store his toys. The problem arises when the creatures that live in his pockets, seriously, decide to keep his toys for themselves. Since the Bitmap Kid cannot have this he enters his pockets and takes on the journey of getting his toys back.
Spread across four worlds Magic Pockets gives you many levels within each just full of enemies and challenges that must be conquered. Whether it is the caves, mountains, jungle, or river worlds, there are toys to collect. There is a bonus level for each world that is based around the toy being collected. Want your bicycle back? Get ready for a two wheel race in the bonus level. Each world has different abilities that can be tapped into in order to complete them as well.
It is great to see more Sega Genesis games come out.
Featured image is from the Commodore Amiga version of the game.